Game Design

Qhapac Nan

Project Name Qhapaq Ñan: The Chasqui's Path

Brief Description A turn-based educational rogue-like designed for children (8-12 years old), based on Incan history and mythology. The project features modular hexagonal boards, distinct biomes (Amazon, Coast, Highlands), tactical enemy AI, and a dynamic "God Cards" system, all supported by a comprehensive and interactive Game Design Document (GDD).

Role Lead Game Designer, Level Designer, and Narrative Designer. Responsible for systems design and balancing, conceptualizing procedural generation rules on hexagonal grids, mapping narrative branches, and creating an extensive, developer-friendly GDD.

Technologies Notion (GDD Database & Wiki), Twine (Interactive narrative architecture & logic flow), Microsoft Word (Isolated copy for UI implementation) Unity(Desing gray box and test differente values).

Problem or Need Addressed The lack of highly engaging and interactive resources for teaching Andean history and geography in schools. The project solves this by translating cultural myths into a gamified, tactical rogue-like experience that encourages strategic decision-making and learning through discovery.

Results Delivered a professional-grade, highly visual Game Design Document optimized for developer experience (DX). Successfully balanced complex rogue-like mechanics for a younger audience and provided unambiguous implementation rules, modular spawning rings logic, and clear narrative trees to prevent production bottlenecks.