About me
I am a Technical Game Designer with a strong focus on Game Design, Level Design, and Narrative Design. I specialize in crafting deep, immersive experiences that connect engaging mechanics with compelling storytelling.
Education
Catholic University of Cuenca | Cuenca, Ecuador
Bachelor of Science in Virtual Reality and Video Game Engineering
2026
Thesis: Narrative and Level Design for an Educational Rogue-like Project Focused on Child Retention in Cultural Centers.
Skills & Tech

Soft Skills










Leadership: Guiding cross-functional teams and directing project vision from concept to vertical slice.
Teamwork: Collaborating seamlessly with programmers, artists, and stakeholders to achieve cohesive, balanced gameplay experiences.
Creative Problem Solving: Devising innovative and out-of-the-box solutions for complex mechanical, spatial, or narrative constraints.
Effective Communication: Bridging the gap between technical and creative teams through clear GDD documentation and constructive feedback loops.
On-time Delivery: Agile project execution and strong time management, ensuring milestones and tight deadlines (such as 48-hour Game Jams) are consistently met.








