About me

I am a Technical Game Designer with a strong focus on Game Design, Level Design, and Narrative Design. I specialize in crafting deep, immersive experiences that connect engaging mechanics with compelling storytelling.

Education

Catholic University of Cuenca | Cuenca, Ecuador

Bachelor of Science in Virtual Reality and Video Game Engineering

2026

Thesis: Narrative and Level Design for an Educational Rogue-like Project Focused on Child Retention in Cultural Centers.

Skills & Tech

Soft Skills
  • Leadership: Guiding cross-functional teams and directing project vision from concept to vertical slice.

  • Teamwork: Collaborating seamlessly with programmers, artists, and stakeholders to achieve cohesive, balanced gameplay experiences.

  • Creative Problem Solving: Devising innovative and out-of-the-box solutions for complex mechanical, spatial, or narrative constraints.

  • Effective Communication: Bridging the gap between technical and creative teams through clear GDD documentation and constructive feedback loops.

  • On-time Delivery: Agile project execution and strong time management, ensuring milestones and tight deadlines (such as 48-hour Game Jams) are consistently met.